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General Details About this Area
To utilize the cheats in this area, you must start the command system when you look at the game. This is carried out by pushing “
” for a us notepad (key over the tab key). But, some European notepads need the letters “o”, “/” or ” ` “. If for example the notepad needs a various key, please leave a remark below mentioning the respective key along with your keyboard language.
Once you have exposed your command system, it is possible to enter “help” to see the full directory of most of the possible commands. Enter “help” + one demand to receive a reason and enter “example” + one demand to have a tangible instance with the particular effect explained
Helpful Cheats
– Door: Lock or unlock doors
Command: ‘lock or unlock’ home ‘door title’
Example: lock door masterbedroom // lock home “master bed room” = secure the master suite home
Feasible values for 3rd term: pick any hinged home and place its name (without “door”)
Note: helpful to secure away figures even yet in rooms you do not have an integral for.
– Roaming: Prevent characters from moving away their present location
Command: ‘character’ name’ roaming ‘true or false’ allow
Example: Leah roaming false allow = Leah will not disappear completely from her present location.
Note: (we) Some figures have actually limited wandering abilities, to see these places key in: roaming ‘person’s title’ list (II) to produce a character that is certain every where, type: roaming ‘person’s name’ clearlist (III) It is possible to be more exact and deny figures to attend specific areas or even to get close to certain individuals.
– WalkTo: Make figures walk up to a desired location
Command: ‘character’s name’ walkto ‘location name’
Example: amy walkto bed = make Derek leave the home
Feasible values for 3rd term: outside, sleep = master suite sleep, hottubseat1, and much more.
– WarpTo: Make figures be teleported appropriate prior to you
Command: ‘person’s name’ warpto player
Example: Vickie warpto player = Vickie can look prior to you.
Fight: Make figures fight one another
Command: combat ‘character name(s)’ ‘passout or wakeup or battle’
Instance: combat Frank Derek battle = make Frank and Derek battle one another
Another instance: combat Frank passout = make Frank unconscious
Feasible values for 3rd term: battle, wakeup, passout.
Records: as soon as Frank is passed away away, it is possible to assist yourself utilizing the booze within the case.
Closeness: making love with anyone
Command: closeness player ‘other man or woman’s title’ ‘sex position’ sexualact
Example: closeness player amy 10052 sexualact = Cowgirl with Amy.
Feasible values for 3rd term: 9000 = find out, 10000 = blowjob, 10011 = handjob, 10030 = missionary, 10050 = doggy, 10051 = masterbate, 10052 = cowgirl, 10053 = licking, 10054 = 69, 10055/56/57 = wall surface intercourse.
Available customizations # 1: 0 closeness ‘person’s title’ 10051
Example: 0 closeness Amy 10051 = make Amy masturbate
Available modification # 2: ‘active man or woman’s title’ 0 ‘sex position’ ‘passive man or woman’s title’ closeness
Example: Amy 0 10050 Rachael closeness = make Amy just simply just take Rachael doggy
Note: (we) You’ll want to eliminate the garments for the involved people, (II) you may make men bang each other, (III) All roles aside from 9000 “make out” are invalid with Arin and Dan.
Player: Adjust orgasm sensitiveness
Command: values player OrgasmSensitivity equals value
Example: values player OrgasmSensitivity equals 0
Note: ‘OrgasmSensitivity’ is case-sensitive. Value is ranging from 0 to 9, with 0 the slowest (no progress on Orgasm meter) and 9 the quickest. You could set the value that is decimal for instance 0.1 or 2.3.
Player: include what to your stock
Demand: player inventory add ‘item title’
Example: player inventory add merlot = get the merlot from Patrick in your stock
Note: (we) Additionally, there are shortcuts like mer = merlot and natty = natty lite to be applied for the ‘item title’ value, (II) those items will soon be taken from their beginning in the home.
Quest: Complete quests automatically
Command: quest ‘start or complete’ ‘ “quest title” ‘
Example: quest complete “scavenger hunt” = completes the quest Scavenger search
Feasible values for third term: make use of demand: quest list ‘person’s name’ to see which quests can be found
Note: you is only able to finish possibilities you have started
Personal: Increase friendship, relationship and drunk-level of figures
Command: social ‘target person’ player ‘number’ relationship include
Instance: social leah player 100 love add = increase love with Leah by 100
Feasible values for forth term: good and negative figures, vary from -30 to +30 (? )